Pacing & Gameplay Analysis In Theory & Practice
03 August 2011
Hello!
Its been a long time since i posted something here, but now I finally got my article Pacing And Gameplay Analysis In Theory And Practice published at Gamasutra!
This really feels like a great achievement for me. The response so far has been great, and I hope more articles will be published there in the future.
By analyzing the pacing of your game, writes Starbreeze (The Darkness) designer Filip Coulianos, you have a method to help hit creative targets -- Coulianos shares his process in a new Gamasutra feature.
>> Read the article here.