Filip Coulianos

Playing around in Unity

17 March 2012


I just started a new and really really exciting project called "SpaceCraft" which obiusly involves spaceships and stuff! I recently started playing around with Strumpys shader editor, and man, its as good as unreals material editor!

Below is an in-game pic that i put together to practice painting space skyboxes and getting believable 3D planets that blend nicely into the background. Many have asked how i did the rim of the planet. The technique is brutally simple: Its just a plane with a painted circle that always faces the camera:


Posted at 12:21 in Uncategorized
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I'm Filip Coulianos, an aspiring level designer and environment artist. In this blog I will share the knowledge and discoveries I come across while doing my research and work with level design and environment art.
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