References
Name: Claes Engdal
Company: Starbreeze
Email: claes_engdal [a] claeng.com
Name: Pontus Karlsson
Company: Frontier Developments
Email: pomperi [a] gmail.com
Professional experience
- Mission Designer (Starbreeze August 2010 - present)
Starbreeze is a computer game developer situated in Uppsala/Sweden with 100+ employees developing AAA action titles. Starbreeze has a good relationship with all major publishers around the world and a solid lineup
of released games such as Chronicles of Riddick and The darkness.
* Work description coming soon.
- Environment artist (University in Skovde September 2006)
At the university of Skovde did I worked a smoke diver simulator; a serious games project. The project was executed using the Source engine (Half-life 2).
* Worked with lighting and general level beutification
* Worked with tight deadlines and reported once a week to project leads
- Artistic consultant (University of Gothenburg 2006-2007)
As an artistic consultant I worked with professor Gunnar Bergstrom to publish his material in a digital format. My primary tasks was layout and image manipulation.
Non-profit experience
- Level Designer / Programmer (Ayla 2010 June)
Ayla is an award winning 2.5D puzzle game with 10 minutes of gameplay designed for platforms such as XBLA, PSN and Steam.
The project was developed together with 7 friends during a five week period and is powered by Unity.
* Collaborated on game design
* Designed all levels
* Programmed the game together with Mathias Cecilgard.
>> Click here to read more about Ayla and watch the developer video
>> Click here to read about Ayla winning a Unity pro license at indiedb.com
- Play tester (Colossai Studios 2009 March- June)
Colossai studios is a small computer game developer in Skovde developing the title "Frontline nations".
* Play testing & providing feedback
* Bug reporting using mantis
>> Click here to visit Colossai Studios
- Level Designer (Project 25 2009 February - May)
Project 25 is a singleplayer mod I developed for Half-Life 2 with about 30 minutes of gameplay.
The project proved very successful with over 2000 downloads and was featured in the Belgian magazine PCgameplay.
* Did project planning
* Designed all levels by myself
* Wrote story, voice lines & collaborated with voice actors
* Scripted everything in the levels
* Organised play testing sessions and evaluated feedback
>> Click here to read more about project 25 and watch the developer video
>> Read the article in PCgameplay
- Leveldesigner / Artist (Decadence 2007- 2009)
A Source Engine based total conversion mod featuring two vs. two multiplayer first person combat set in a postapocalyptic future.
* Collaborated on finding a good level gameplay for Decadence levels
* Created many of the mod's environment models and textures
* Worked with project planning
* Worked with game design documentation
* Followed a product in all stages from the very first idea to putting the finishing touches and release of a game
>> Click here to visit the Decadence website
>> Click here to watch a short introduction to Decadence
- Lecturer (Swedish Game Awards Mars 2008)
Swedish Game Awards an annual event in which students and companies nominates best student developed computer games of the year.
* Had a lecture regarding making mods to the Source engine
>> Click here to view the lecture
- Editor-In-Chief (www.leveldesign.nu 2005-2008)
Leveldesign.nu was a swedish site for amateur level designers.
* Primarily worked with writing articles and tutorials about making levels for the Source engine
* Worked with communications within the staff
>> Click here to visit the leveldesign.nu
Education
- Game Design (Futuregames Academy 2009-2010)
- 3D graphics (University of Skovde 2006 - 2009)
* Bachelour of arts degree in media.
>> Read final year project report (swedish).
>> Read abridged version (english).
Skills
* Experienced with level design for both multiplayer and single player action games.
* Able to create quality art assets for current game engines.
* Experienced with using version control systems (SVN).
* Able to recieve and give constructive criticism.
* Experienced with working in a team, to plan as well as document my work and deliver on time.
* Experienced with source engine scripting.
* Experienced and able to collaborate with artists and programmers.
Programs
Below are the programs I use on a day-to-day basis and are very experienced with:
- Unity
- UnrealED
- Hammer World Editor
- Photoshop
- InDesign
- Maya
- RoadKill
- UVlayout
- TortoiseSVN
- Mudbox
- Mantis Bug Tracker
Languages
- Swedish
- English






