Filip Coulianos

Brothers in the portfolio

17 August 2013 11:18

I just added brothers to my frontpage in the portfolio. It was incredibly hard to pick 5 images that represented my work on the game as I had been there from the start. I tried to pick those frive som what what I personally felt most proud of working on. So there you go. I'm also planning on making a developer video for brothers, however that one will probably be longer and more relaxed than the ones I've been doing before. I realised there is so much to talk about this game (both from a creative standpoint, but also from a pure design/technical one) that it would be almost criminal narrowing down the video to ~5 minutes. Stay tuned for more updates on the progress, however it might take a while, i really want to do this right.

Brothers: A tale of two sons Released!

08 August 2013 20:06

I'm proud to announce Brothers has been released and have been getting extremely positive reviews across the board. We currently score 85 out of 100 on average based on 24 reviews and are amongst the top 4 titles currently being sold on the Xbox when it comes to review score!

I think I speak for everyone on the developer team when I say that we are extremely happy that so many have understood what we where trying to do and that you appreciated many of the bold design decisions we made to make Brothers something out of the ordinary. I cant express how happy I am that I got the opportunity to be a part of the team making this game.

I'm working on Mirrors Edge!

11 June 2013 00:26

Only a week after my arrival at DICE the game I'm working on got revealed. When I first played Mirrors Edge I was so thankful that someone finally made a mature and modern action game with a strong female main character. Something I feel the industry desperately needs. I couldn't even in my wildest dreams believe I would get the opportunity to work on the sequel, but my time has come to help keeping the legacy of Mirrors Edge alive and making the new one as good as it possibly can be.

>> Watch the trailer here

Time to go to DICE!

03 June 2013 08:56

Its time to move on, two months ago I signed with DICE, and today will be my first day on my new job. I will be working as a level designer on an unannounced project.

Finally new developer video!

09 May 2013 20:34

As brothers just passed certifications for both Microsoft and Sony I've finally gotten some time to shape up my portfolio and finally made a developer video for Heist! I also put in a download link if you wanted to give the game a go.

>> Head over to the level design page to have a look.

Brothers is announced!

29 September 2012 13:23

http://s10.postimage.org/98p69hr2h/brothers.jpg

Finally the current project at Starbreeze has been announced. I'm very proud to say that I've been working with this project since it's start when we where only 4 people at the team.

>> Click here to visit the official Brothers website

The space adventure game!

19 June 2012 00:01

I thought it was time to show off two teasers of my (still in extremely early development) space adventure game I'm currently working on where the players together play as the crew of a spaceship struggling to survive the harsness of space! (yes you can fly the ship...).

bilder/blogg/spacecraft/cockpit1.jpg

bilder/blogg/spacecraft/cockpit2.jpg

New project in the portfolio!

05 May 2012 15:01

Yepp, finally I'm finishing my first real programming project I call Heist. I will make a short developer video showing off the project soon, but for now there will only be screenshots of the project. Just head over to the level design section to have a look at it yourself! :)

Playing around in Unity

17 March 2012 12:21

Hello!

I just started a new and really really exciting project called "SpaceCraft" which obiusly involves spaceships and stuff! I recently started playing around with Strumpys shader editor, and man, its as good as unreals material editor!

Below is an in-game pic that i put together to practice painting space skyboxes and getting believable 3D planets that blend nicely into the background. Many have asked how i did the rim of the planet. The technique is brutally simple: Its just a plane with a painted circle that always faces the camera:

bilder/blogg/spacecraft/planet.png

New Portfolio piece

17 March 2012 12:17

I recently added my work on Syndicate on the frontpage. Sadly I cannot make a developer video out of that one due to NDA's and such. If you want to have a look, just head over to the Level Design section!

Just finished my first released game

26 February 2012 01:27

bilder/blogg/syndicate/syndicate.png

I always thought it would be a very emotional thing to, after all struggles, finally have a copy of a game you made yourself in your hands. It turned out that those emotions didn't erupt until i finished the game and saw the credits list. It's a really cool thing to finally have a game out on the shelves, and I can't wait to get more of them out there!

Syndicate is announced!

18 September 2011 09:53

bilder/blogg/syndicate/syndicate.png

I'm proud to say that Syndicate is finally announced!

I'm even more proud that the level I contributed with to the game actually was in the first batch of screenshots from the game :).

>> Click here to visit the official Syndicate site!

Pacing & Gameplay Analysis In Theory & Practice

03 August 2011 22:24

bilder/blogg/gamasutra/gamasutra.jpg

Hello!

Its been a long time since i posted something here, but now I finally got my article Pacing And Gameplay Analysis In Theory And Practice published at Gamasutra!

This really feels like a great achievement for me. The response so far has been great, and I hope more articles will be published there in the future.

By analyzing the pacing of your game, writes Starbreeze (The Darkness) designer Filip Coulianos, you have a method to help hit creative targets -- Coulianos shares his process in a new Gamasutra feature.

>> Read the article here.

Project 25 - Two years old still going strong

27 March 2011 19:05

Hey everyone,

Every now and then something small happens that makes you really really happy. During the last few days I've had two e-mails from people who played through Project 25 thought it was good enough to let me know they've played it and enjoyed it. They even sent me the questionaire I attached with the mod.

It amazes me that people to this day still play it and enjoy it. What amazes me even more is that some of you even spend the time getting back to me with feedback and thoughts although the project is almost two years old. I really, really appreciate that.

That was all for now <3

Starbreeze announces Licensing of Unreal Engine

19 February 2011 00:56

http://filip.coulianos.se/bilder/blogg/starbreeze/starbreeze.png

Recently Starbreeze announced that we are licensing the Unreal Engine. Im also proud to announce I am part of the team working with it developing future games! :D

About the blog
I'm Filip Coulianos, an aspiring level designer and environment artist. In this blog I will share the knowledge and discoveries I come across while doing my research and work with level design and environment art.
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